Oblivion enemy scaling mod. If you want to customize enemy levels, use the releveler, if you want dungeons to keep pace with the player at higher levels, use high level enemies. Oblivion enemy scaling mod

 
If you want to customize enemy levels, use the releveler, if you want dungeons to keep pace with the player at higher levels, use high level enemiesOblivion enemy scaling mod  Oblivion Scaling Unclusterfucked is an ambitious project that tries to, as the name suggests, uncluster the mess that is Oblivion's encounter and loot scaling

Everything around your level dies in about 4-5 hits, same to you. Why do bandits hide in caves and attack travellers when they have deadric equipment that allows them to conquer the whole city or just buy a palace. Also includes optional Hardcore and Spell Scaling modules. You do not need to level up beyond level 2 to complete the main quest or guild quests. The equipment scales too in the fact that you can't get armors and weapons made by some materials until you're a high enough level. This add-on fixes that. 2. Enemy Scaling Overhaul and Level Cap. All areas and side missions progressively scale up according to your advancement in the main mission, in Normal mode and TVHM. HUD additions formerly included in True Directional Movement, completely reworked and improved! Very customizable actor info bars, boss bars, player widget, recent loot log and an API for. INTRODUCTION-----This is an extremely simple mod aimed to fix the worst aspects of Oblivion's vanilla leveling system while still maintaining a mostly vanilla experience. 1 / 5. The only enemy level scaling system that makes sense for me. " This completely ruined any fun and immersion. In default Oblivion, a character with 100 Strength and 100 Blade inflicts only twice the damage of a character with 0 Strength and 0 Blade. Tag this mod. ago. mojavesuave. Problem being, one theory can easily get a lot of data from the Construction Set, whereas when we argue for the other, we're mostly talking. As for compatibility with mods like Crazy Safari and NPCs Travel, this mod is compatible, but enemy encounter chances will be affected. V1. 22. STEP 3: Unleveled loot, but leveled enemies (optional) The perfect situation for the time-based enemy scaling system is when the loot you find in chests, dungeons,. Oblivion Scaling Unclusterfucked is a mod that tries to delevel as much of the game as possible without randomising everything. I had Oblivion on Xbox so it's not my first rodeo with it but I'm new to its mods. Very Hard difficulty as you know it, but with the enemy and boss damage output of Hard. Regional level scaling is barely acceptable. TLDR: Oblivion's enemy scaling was set up so that enemies were always slightly stronger than you. For example I think the dunmer are so different in Oblivion that looking at a dark elf clad in bonemold armor feels kind of daft no matter how good the model actually is. I added anew version, see below. Testing with console even with all perks and maxed and best gear the enemy scaling for HP/DMG (humanoid/ship) is insane and eventually you get to a leveling point that your DPS just can not match the scaling. 31B. Basic version is now v 1. 1) Open your SSEEdit and load all your mods. So gunner brigadiers or other modded enemies will probably still be really tough3. Also balances and fixes creature stats logically across similar t. • 20 days ago. TL;DR: When the world progresses through Time-Based Level Scaling the players’ selected class for Set of. Makes all enemies in the game scale with player level. Changelogs. INSTALLING: Do not install on an existing save. If you decide to crank your difficulty all the way up, then expect for the level scaling to be extremely difficult. Debuff enemy Agility if you want to stagger more (you get Drain Skill by progressing Knights of the Nine questline or eating Felldew). Endorsements. This mod is converted from the original and excellent "Enemy Scaling Overhaul and Level Cap Increase" mod, by user acbatchelor, which allows users to scale enemies based on player level. But that mod disables some game mechanics that some players might find useful. Whether we blame the difficulty system or enemy scaling, one thing we can surely agree on is that there is something wrong. What this mod does is remove your health increase and thus the scaling effect. Problem being, one theory can easily get a lot of data from the Construction Set, whereas when we argue for the other, we're mostly talking about our. Random patrols depends (mostly) on area. 11 and hopefully expansion too. ) The reason vanilla Skyrim choose to use scaling level is beacuse fixed zone will interfere with open-world and " free gamplay" ,like this mod's author mentioned, you can't travel any place you want. Version 1. 5 and is compatible with patch 1. And to repeat, no need for mods to fix this, as there's nothing broken to fix. Overview. If you use the UODP overtop of Unnerfed, Oblivion may crash on launch. Oblivion ; Cyberpunk 2077 ; Fallout 3 ; The Witcher 3 ; Mount & Blade II: Bannerlord ; Dragon Age: Origins ; close. I fought the last mainstory mission at lvl 23 vs the up to lvl. An immersive overhaul true to the feel of the original game. Nexus Mods . What the unleveled parts DO mean, is that you can obtain quite powerful gear very early on in the game, with sometimes just a view enemies to pass by, or ones that are even leveled, to protect unleveld loot. All the other parameters are untouched. I think he's complaining that more wasn't done on the enemy scaling front, based on the description the changes to that aspect are pretty subtle except with named enemies (deleveled) and a few high level. Ever enemy has a base health and then that is scaled by your health. All npcs scale with you and are tougher and faster. The only enemy level scaling system that makes sense for me. So when you reach level 30, there's a good chance you'll run across run of the mill bandits dawned in full deadric armor. " options, and tick "by Record Signature", look for and tick Encounter Zones, NPCs, and Races (if needed). Fistfight and Ciri fix: Fistfight should be now beatable in NG+, perhaps even too easy in normal playthrough. Simple Scaling Menu. 3 to 1. Mainly creatures! This mod also makes higher level tiers of enemies spawn a lot sooner. Please let me know if you run into any issues. Total DLs. If you've never installed this mod before, then nothing will be overwritten. This is a cumulative patch meaning all fixes in prior patches are included in this one. All enemy encounters will now scale with the player's current level in the next update. Enemies dont exactally have "levels" but CR (challange Rating) Putting in a low CR enemy can be very easy to fight but at higher levels if you put a TON of low. Features:-Only base health amounts for PC and NPCs from start to the end of the game. SkyRe's Enemy Scaling module tries to make enemies on-par with the PC in terms of leveling. For those interested, these were the changes to level scaling contained in patch 1. At mid to end-game levels, enemies were incomprehensibly tough damage-sponges due to this effect. In Outward enemies become stronger when there is more than one human player in the game. Includes several small engine fixes, and adds native Xbox controller support to the game including its menus. Supports both first person and third person, as well as other NPCs and creatures. There's instructions on setting up a patch. It's as simple as that. It'll do that with a few of my mods, and they're all ok. Learn more. 3. Includes Bandits, Forsworn, Draugr, Falmer, Vampires, Warlocks, Cultists, Rieklings, Dragon Priests, Gargoyles, Animals and more! The new enemies start appearing at level 10. Is there something wrong with how enimies scale is skyrim? Because my level 30 thief can easily clear out a camp of bandit thugs, highway men ect by doing sneak shots with the nighingale bow. The comprehensive solution to Oblivion's NPC scaling problem: adds consistent level caps to 1,400+ NPCs from the base game and all DLCs. 1000, the same amount of exp would offer level 21. and. I'm not looking to mod Oblivion overly heavily, at least for the time being. Recoils when hitting certain materials. Oblivion ; Cyberpunk 2077 ; Fallout 3 ; The Witcher 3 ; Mount & Blade II: Bannerlord ; Dragon Age: Origins ;. With this mod, Started a new game, Geralt seems to be stuck at level 0 and can't progress. Meanwhile, fast enemy magicka regen means you can never cause an enemy mage to run dry. Need you guys can suggest/collaborate/create new mod to tweak some more (resistances, creature ability cool down etc etc. I've found 2 mods which delevel the game: Oblivion Scaling Unclusterfucked and Oscuro's Oblivion Overhaul. How to install : extract rar file where ever you want. Difficult game! This mod buffs all normal enemies and legendary variety of these enemies. A leveled creature is a creature that keeps pace with the Hero's development. Oblivion ; Cyberpunk 2077 ; Fallout 3 ; The Witcher 3 ; Mount & Blade II: Bannerlord ; Dragon Age: Origins ; close. zip (Ultimate Enemy Scaling) folder 124KB. Copy files to (install folder)OblivionData. Everything around your level dies in about 4-5 hits, same to you. 1-3039-1-2-1. 00-Updated the mod to patch 1. Procedural, physics-based hit reactions. Install together with other mods. Nearly every other open-world game does something like this, better than rofl-stomping low level quests imo. Skeevers and Wolves remain fairly weak. How To Merge Esp Files Fallout 4 Download Need For Speed 2019 Full Version Windows 10 Internet Explorer Not Working Minecraft Ps4 Survival Island Seed How To Play Mpg On Windows 10 Fast And Furious Game For Pc Free Download Third Age Total War DwarvesSummary. The Encounter Scaling will replace most static enemies with scaling ones and the npcs you listed aren't "a few exceptions" they are 99% of all. The purpose of this is to provide a better late game experience and emphasize the archetypes of enemies more. If you want the simplest possible fix (and therefore the one with the smallest chance of bugs or mod conflicts), get the mod Plus 5 Always. The only enemy level scaling system that makes sense for me. That Oblivion mod did so mainly by removing monster level scaling with player level. [deleted] • 2 mo. ± 0. Brashers Oblivion Overhaul - I like that this mod primarily focuses on delevelling the world and not much else. The UODP is compatible with S. 1 for Next Gen. basic enemies take 2+ bars of magicka to kill eventually. its' not the way I like to play, but if you control your non-combat skills, you can max out your weapons and armor (and relevant stats) at a fairly low level. Description. About this mod. I am currently running this mod and at level 19 I still come across rats and other lower level enemies in the world and inside dungeons, which provides a nice break form when I am stumbling into a baddie that can kill me with one hit if I am. Normal difficulty shouldn’t pose such a challenge you cannot normally level. Have a look at Maskar's Oblivion Overhaul, it a great mod, has less incompatibilities and zero bugs. #3. + unlock enemies personal limit level (that means now they can scale infinity with player, all of them). This mod jacks up most of the bosses health point. This mod is standalone and does not require the use of one of the stat boost mods. Oblivion ; Cyberpunk 2077 ; Fallout 3 ; The Witcher 3 ; Mount & Blade II: Bannerlord ; Dragon Age: Origins ;. I just want a mod that makes things a bit more sane as I don't want to spend my time. Most of the new items look really cool and blend very well. esp file. Oblivion ; Cyberpunk 2077 ; Fallout 3 ; The Witcher 3 ; Mount & Blade II: Bannerlord. 2b) Untick the two "by conflict. The UODP is currently not compatible with the JOG's Official Plugins Unnerfed mod because it modifies the original Bethesda plug-in ESP files. Difficult game! This mod buffs all normal enemies and legendary variety of these enemies. Oblivion's levelling system was a whole lot worse than people actually remember. Human Enemy Changes. Oblivion's scaling in vanilla was just a disaster. There's also Francesco's, Maskar's or Martigen's Monster Mod which adds a. g. However, I'm not sure I agree with the way this is. (No more having to set an Xpadder-enabled controller down to manage your. . There is no change in the mod itself. This option will allow you to set a different level cap for enemies in case you want them to cap at a higher or lower level than you. Repeated sneak shots require 15 Steel arrows from a deadric bow (equal to level 1 zombie with iron bow) or about the same number (or less) 6x whacks from a mace. Also, NPCs can get wounded and covered and blood, and when they are younded, they start missing frequently, and sometimes fall to the floor. - Hide, scale, move and remove HUD elements. Nine Dots Studio have selected a few stats that are boosted on enemies to balance combat in multiplayer. A key aspect of Oblivion is that when you level, the strength of most opponents increases: the level of many NPCs will be higher, and you will encounter more difficult creatures. There are also options to increase or decrease the health, damage, and resistances of enemies. . This mod is converted from the original and excellent "Enemy Scaling Overhaul and Level Cap Increase" mod, by user acbatchelor, which allows users to scale enemies based on player level. 1. There’s also Ultimate Levelling, which adds an XP mechanic, and several mods. In Arena or other encounter zones mods, your level controls what what the enemy level would be (higher than you for the more dangerous zones, or lower); if you add Time-Based Enemy Scaling on top it works the same way except your level goes up separate from you (it's the "world level"). This is. Since you're new, maybe keep it simple and avoid ones that add new content like OOO, MOO, FCOM and ones that change the game a lot like Unclusterfucked. The result, is that at any resolution, textures look significantly sharper, particularly foliage. It's lazy and bad. Click on browse for destination file and locate your current save file, in my case it is here: C:UsersUSERAppDataRoamingEldenRing [USER. pak, DO NOT USE BOTH. So all bloated glowing ones will now always be level 58 when encountered, all mythic deathclaws will be level 91, etc. I've tried to do efficient levelling so I am always getting a 5/5/5 or 5/5/1 when I gain a level, but it gets incredibly boring and stressful after. I had the same bug after downloading all your mods, and finally narrowed it down to Huntsman and Summon Scaling mods (after many restarts of the game and checking every single mod I had). r/oblivion. FEATURES. are still the same level 8 trolls. There are also options to increase or decrease the health, damage, and resistances of enemies. - Removed deadly enemies (red skull nameplate) bonus health and attack power. Some of the these rewards are among the best items in the game but only if you do the quest at a high level. Bears are somewhat challenging encounters. 30. DESCRIPTION Global Level Scaling Scale enemies to reach the player level at minimum anywhere. Mirrors. an iron axe. You get better gear by leveling up and fighting the harder enemies. bdt (this is important) copy and paste the data0. Complete and utter bullshit. 30 V 1. -. UnlockLevelCurve. Maximum Enemy Level (50 – 1000) Allows you to change the default enemy level cap of 105. Same applies to dwemer ruins and nordic crypts. 18 January 2023, 4:26AM. This mod gives you many options to customize the level scaling of enemies. Oblivion. This option will allow you to set a different level cap for enemies in case you want them to cap at a higher or lower level than you. Basic version is now v 1. Enemy types also seem to reach a plateau where they stop getting stronger. esp. close. Enemies do scale, as in weaker ones start to not show up and stronger ones do more frequently, some you haven't even come across before. Enemies gains so much HP when you level up and yet your weapons stays the same. Enemies also respond differently to types of damage so you'll want to diversify. This mod is converted from the original and excellent 'Enemy Scaling Overhaul and Level Cap Increase' mod, by user acbatchelor, which allows users to scale enemies based on player level. Francesco's Leveled Creatures and Items Mod. TL;DR: This mod removes the vanilla stat scaling of the player, and replaces stat scaling of enemies with a contemporary method that is non-linear. Endorsements. - Fixed a crash caused by bad form IDs. So. D&D generally isnt designed around level scaling but its not similar to WoW or anything. Aswell that the High level Character have high quality weapons. ex: Raising heavy armor once during a level is enough to get you +5 endurance with this mod. Step B: Making a new esp: (Opt: paste in your own patch, must be late loader!) Even with that though, (some) enemies do indeed become damage sponges. At the same time it doesn’t mean that every enemy you encounter is scaled, it just means that low level enemies like spacers will be still below you at level 10 or 15 and. 2) Damage Scaling. Also balances and fixes creature stats logically across similar types, without altering the vanilla intention. Hey Guys,I was wondering if there is a mod which removes all level scaling?Which means all the NPCs have a fix level, so that you always explore in the danger to risk encountering an high level NPC which will kill you instantently. I use COOP mod because me and 3 friends play Elden Ring very casually and we don't like it scaled up. Mongrels are very agressiv . txt " file (or " dx11filelist. Enemy Scale V1. Then there is Progress, which adjusts the way skills are gained while the previous mods mentioned will change the way levels and attributes are leveled. Deathclaws are deadlier, mutants are tougher, raiders are harder, robots are harder to kill, everything scales with. -Enemy Bonus--- Flat % bonuses to enemies, stacks additively with smooth scaling. The above has been true of every BGS game since Oblivion when they ditched Daggerfall/Morrowind/etc. Maskar’s is an incredibly complex scripted overhaul, rather than a finely tweaked vanilla experience. 1. You can seperately control how much damage you take from and inflict upon enemies. 1. I'm wondering why. CryptoOblivion ; Cyberpunk 2077 ; Fallout 3 ; The Witcher 3 ; Mount & Blade II: Bannerlord ; Dragon Age: Origins ;. On the other hand, there are many advantages to leveling. Maximizing these advantages will allow you to keep ahead of the enemies. You can easily dominate the game regardless of enemy scaling. 2. I’m honestly preferring Ascension these days. Mod manager download. 2) Right click anywhere and select Apply Filter. It boosts your damage and decreases enemy damage (or the reverse at higher difficulty than normal). Makes all enemies in the game scale with player level. It doesn't and most enemies will still be based on leveled lists. and. It is related, in that if you don't efficiently level up the level scaling messes you up. if you look at 1 player as scale 0, 2 players as scale 1, 3-2, 4-3. While no assets were used in this mod, these modders and their mods served as the initial basis. If you're just looking to change the leveling experience there are mods like Oblivion XP, KCAS, and nGCD. Anyone had the same issue, or knows how to resolve it? (Latest game version)Oblivion Scaling Unclusterfucked is a mod that tries to delevel as much of the game as possible without randomising everything. I liked the level scaling. TL;DR: This mod removes the vanilla stat scaling of the player, and replaces stat scaling of enemies with a contemporary method that is non-linear. My last character used Blade, Destruction, Conjuration, Restoration, Acrobatics, Armorer and Mercantile, by lvl 13 I was pretty much dashing around the battlefield shooting everything with lightning, fun times. INSTALLING: Do not install on an existing save. Endorsements. Download this VestigesPlus Mod and install it into the Vestiges folder. At mid to end-game levels, enemies were incomprehensibly tough damage-sponges due to this effect. There is no change in the mod itself. 224. I just want a mod that makes things a bit more sane as I don't want to spend my time with this game min-maxing. 22-Added strings to the mod removing the need of custom localization fixThe entire world of Morrowind was hand-built. Anyway, the other comment was good: lower the slider. [deleted] • 2 mo. - Completely safe to customise or. xml; " to the. Level Scaling - In vanilla enemies only scale upwards a maximum of 4 levels. Oblivion ; Cyberpunk 2077 ; Fallout 3 ; The Witcher 3 ; Mount & Blade II: Bannerlord ; Dragon Age: Origins ;. For example, my NPC health mods all have this structure with only these two files inside: base/ gamesplay/ curves/ statcurves/ puppet/ puppet_power_level_to_health_hard. Definately play vanilla a few times before adding mods that change gameplay, #2. Trolls have 4 different aggressiveness Levels. TLDR: Oblivion's enemy scaling was set up so that enemies were always slightly stronger than you. Oblivion, as it was meant to be!Enemy levels will now scale with your level. STEP 3: Unleveled loot, but leveled enemies (optional) The perfect situation for the time-based enemy scaling system is when the loot you find in chests, dungeons, etc. Oblivion ; Cyberpunk 2077 ; Fallout 3 ; The Witcher 3 ; Mount & Blade II: Bannerlord ; Dragon Age: Origins ; close. 3. Endorsements. I haven't tested them yet, but PushTheWinButton, the mod author, is very dedicated to improving Oblivion while keeping the vanilla idea. The vanilla game is, simply put, almost broken in this regard. Mission spawns scale strongly, no matter where you are. So if you apply this, how much does it lower the scale. This mod increases damages of weapons based on the wielder's attribute and skill levels. Which ones you want really depends on how you'd prefer to play. Advantages of Leveling. Whether we blame the difficulty system or enemy scaling, one thing we can surely agree on is that there is something wrong. 30. There are also options to increase or decrease the health, damage, and resistances of enemies. Leveled lists, npcs, armor, weapons, creatures, etc. You can "fix" level scaling by making it a non-issue with Oblivion XP (so you won't be underpowered) or, if you wanna remove it from. a challenge if not taken seriously. Everywhere I've looked people suggest Oscuro's Oblivion Overhaul but I've been trying it and it breaks containers for me so that only. 0. This mod is converted from the original and excellent 'Enemy Scaling Overhaul and Level Cap Increase' mod, by user acbatchelor, which allows users to scale enemies based on player level. Monsters were given a static difficulty based on their type and some other factors. Put everything inside Folder "VestigesPlus" to "Vestiges" folder. So all enemies in the game got 5 lvls less than Geralt, minimal lvl of enemies is 1. So all encounters should be High threat level or higher, never moderate or lower. Oblivion is a game that levels up as you level up. Not lame ass bethesda game "level 1 wolf" then you fight "level 20. Simple Scaling Menu. Good level scaling mod? I heard that as your level increases, you come across stronger enemies instead of weaker ones. This mod is not opted-in to receive Donation Points HOW IT WORKS: All enemies except bosses will not be greater than 25 unless their level modifier allows it. This does make the game harder, at least at the beginning, since. Enemy scaling done right?! Who would have thought! I also made a personal mod that lowers the Attribute Bonus requirements. unfortunatly 99,999%. Archery is ridiculously underpowered in Oblivion (compared to Skyrim, or just games in general). for just the infinitely scaling stats on certain enemy types I could just make a combat-centric class and choose to stop leveling at a certain point. That would mean around 1,950,025 exp in total. This will increase their stats appropriately as the entire game runs on a few core scaling. This mod gives you many options to customize the level scaling of enemies. Enemies scaled to your level should drop better equipment and give more XP. This option is available in the EUO settings menu (accessed from LeaderLib's mod menu). Oblivion Enemy Scaling Mod Computer Screen Goes White Fallout 4 Mods. Enemy Scaling Overhaul and Level Cap. Stats. Compatible, customizable, automatic, life-changing :)This mod makes level-scaled rewards from quests be upgraded to their higher versions as you reach the level for those versions. Hello everyone! I've seen countless arguments about Oblivion's damage sponges. Hey Guys,I was wondering if there is a mod which removes all level scaling?Which means all the NPCs have a fix level, so that you always explore in the danger to risk encountering an high level NPC which will kill you instantently. Of ending up with weak character - this also relates to enemy scaling. V1. The Unofficial Shivering Isles Patch is a collection of fixes in the form of a ESP along with fixes in other files (NIF etc. Archery is ridiculously underpowered in Oblivion (compared to Skyrim, or just games in general). Some item balance changes. Mod is done through scripts only. About this mod. Removed custom DLC files - those are no longer needed. V11-I think this very subjective. I now have to hit some enemies for nearly 5 mins straight. - Standalone compass markers for compatibility with marker mods. Oblivion ; Cyberpunk 2077 ; Fallout 3 ; The Witcher 3 ; Mount & Blade II: Bannerlord ; Dragon Age: Origins ;. + slightly increased level scale multiply (how much enemies can higher than you). All games ; The Witcher 3 ; Mods ; Gameplay Changes ; ESGO - Enemy Scaling and Gameplay Overhaul; ESGO - Enemy Scaling and Gameplay Overhaul. 1. videogame_asset My games. Quests enemies level don't scale at the moment. Allows scaling of bosses. To install just; 1) Download and install OBSE v0020 or greater. Now enemies are simply given -3 to +3 levels and stats are simply based on their level. EG: You have leveled up blade all the way and are using the most powerful sword at Level 25, so your damage does not increase, but the enemies will continue to increase in health as your level increases. Of ending up with weak character - this also relates to enemy scaling. There aren't any good leveling overhaul mod that I know of, which is why I choose to not level up the character at all. If you switch to magic, you'll have a much easier time (yes, even if your class isn't built for magic) Also the levelling system is pretty busted (the. 1 - level. It allows you to scale enemies in a way of your choosing. Oblivion ; Cyberpunk 2077 ; Fallout 3 ; The Witcher 3 ; Mount & Blade II: Bannerlord ; Dragon Age: Origins ; close. If you want a simple leveling system that are ready to play as it is, without editing an ini file, use Realistic Leveling and also install all fixes, ENBoost with ENB v0. The optional file provides MORE ACTIONS VERSION for party,. 1 for Next Gen. I've heard/know that the enemy level scaling in Oblivion is known for being exceptionally horrible and I'm looking for a decent mod to fix it. Vanilla AND Time-Based Enemy Scaling Systems; 2 in 1 - Vanilla AND Time-Based Enemy Scaling Systems. 1 which now only ignores certain damage types if it is health-percentage based. Materia balance changes. Even console commands 'cleardevelop', 'level up', 'set level 5' won't help. Uninstall. There is also Maskar's Oblivion Overhaul, which does not delevel Oblivion (though there is probably a setting in it's giant ini to make it deleveled) but it does have. This mod is converted from the original and excellent 'Enemy Scaling Overhaul and Level Cap Increase' mod, by user acbatchelor, which allows users to scale enemies based on player level. Oblivion ; Cyberpunk 2077 ; Fallout 3 ; The Witcher 3 ; Mount & Blade II: Bannerlord ; Dragon Age: Origins ; close. Business, Economics, and Finance. I'm looking for a mod that improves the enemy scaling. With this mod, all enemies in the game will scale with the player's level at all times. How does enemy scaling work exactly? Game Question I'm referring to actual scaling and not just stronger variants showing up as you progress. If you want the simplest possible fix (and therefore the one with the smallest chance of bugs or mod conflicts), get the mod Plus 5 Always. There's Oblivion Scaling Unclusterfucked, which basically makes levelled lists increase monster strength less exponentially. About this mod. --At level 25 the best leveled protection items top off, and at level 26 the last enemy appears commonly (lich). Oblivion ; Cyberpunk 2077 ; Fallout 3 ; The Witcher 3 ; Mount & Blade II: Bannerlord. This mod allows grenades, mines, unarmed damage, melee weapon damage and weapon bash damage to scale with character level. The items, spells, and sigil stones you get as rewards for many quests in the game are scaled to your level. To disable the skill requirements for equipment, you need to change an option in the Maskar's oblivion overhaul . Join. It does not scale enemies down to your level. Deathclaws are deadlier, mutants are tougher, raiders are harder, robots are harder to kill, everything scales with. If you're just looking to change the leveling experience there are mods like Oblivion XP, KCAS, and nGCD. 6x (and probably future patches too - doesn't usually need updates)The assortment of mods in the guide change enemy scaling to be more logical and add caps, makes it so what can spawn isn't so aggressively limited by level range preserving Oblivion's diversity, de-levels quest rewards so you aren't punished with a bad item by doing a quest too early, and makes leveling slower and more forgiving with better. is unleveled, but the enemies and their weapons/armor are leveled. There is 3 leveling mods that are damn good, but the most modern and latest updated is Maskars Ultimate leveling, where you choose if you wanna do exp progress or skill. So this is basically easy version of mod. Tag this mod. Oblivion ; Cyberpunk 2077 ; Fallout 3 ; The Witcher 3 ; Mount & Blade II: Bannerlord. Version 1. If you want to see what version of the Unofficial Shivering Isles Patch you are running then open the menu with. Tired of enemies scaling with you? Then this mod is for you. 15 is the default) - Can be made to scale more or less variably, or to give the genders different average heights. One main file and the StarfieldCustom.